Score Crawl
Score Crawl
Match gems. Trigger cascades. Draft relics that bend the rules in your favor. Score Crawl is a fast-paced match-3 roguelike where every run builds a different way to break the board.
Clear each round's target before your moves run out, then choose a relic to power up the next one. Chain a big cascade and watch your multiplier climb — the longer the chain, the bigger the payoff.
What makes each run different
- Roguelike relic drafting — after every round, pick from a handful of relics that change how you play: boost specific gem colors, extend your cascades, bend the rules of a match entirely.
- Escalating boss rounds — every 5th round throws a real hazard at you: locked tiles, a banned color, fewer moves, weaker cascades. Survive it, keep climbing.
- Meta-progression that persists — bank Gems between runs to permanently upgrade your starting position in the Meta Shop, and fill out the Codex as you discover more relics.
- Every run is a new build — the relics you draft shape a genuinely different playstyle each time, not just a harder version of the same run.
About this prototype
This is an early prototype, built with the help of AI-assisted development tools. The goal right now is simple: find out if the core idea is actually fun before investing further into the full game. Expect rough edges — visuals, effects, and balance are all still evolving based on what players tell me.
I want your feedback
Genuinely — good, bad, or in between. If you play it, I'd love to hear:
- Bugs you ran into
- Anything that felt unfair or confusing
- Relics or moments that felt great
- Ideas for what's missing
Every comment shapes where this goes next. Thanks for giving it a shot.
| Published | 13 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | bitpolygames |
| Genre | Puzzle, Strategy |
| Tags | 2D, Casual, Indie, Roguelite, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics |




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